#include "WorldMap.h"

WorldMap::WorldMap(){
	halfOfWidth = TILE_SIZE/2;
	halfOfHeight = TILE_SIZE/2;
}
WorldMap::~WorldMap(){

}
bool WorldMap::LoadWorld(){
	//load all the maps into the worldMap array
	return true;
}
bool WorldMap::LoadMap(unsigned int i){
	//load all the entities into a specific worldMap
	return true;
}
void WorldMap::Blit(){
	for(int i = 0; i < MAP_WIDTH; i++)
		for(int j = 0; j < MAP_HEIGHT; j++)
			LibraryInterface::DrawRect(halfOfWidth + i*TILE_SIZE, halfOfHeight + j*TILE_SIZE,halfOfWidth, halfOfHeight, 0,64,0);
}
